and are, famously, very different shooters. The original is a dark gothic fantasy with a side of HP Lovecraft, while the latter leans hard into industrial sci-fi. I've always thought of them as entirely separate stories, but Quake 2's latest official episodes—the Machine Games-developed—explicitly connects the two, with the episode's primary antagonist summoning several Shamblers from the first game to attack the player.
This overlap serves as the primary inspiration for , a [[link]] fanmade Quake 2 episode that takes place after Call of The Machine. This episode throws together Quake 1 and 2's menagerie in much more literal fashion, splicing the roster of both games to create an army of monstrous hybrids.
Naturally, the primary draw here is those hybrid monsters. There are 18 of them in all, plus two new bosses and 11 Prototype hybrids. The mod's creators, Rest in Pixels, break down its bestiary in a, so I won't spoil too many of the surprises here. But a few examples include, a, and a—the latter of which is truly the stuff of nightmares.
Curiously, this isn't the first hybrid FPS conversion on the modders' [[link]] resume. One of the team,, was involved in the creation of, a similar rework that squashes together Doom and Blood in a new 8 map campaign. Bloom has an even larger amalgamated horde than Call of the Void, with more than 50 compound enemies battling alongside 30 original foes from both series.
You can download Call of The Void. The mod's designed to be fully compatible with Quake 2 Remastered, and along with the new levels and enemies, comes with a that seems pretty darned great for an accompaniment to a free mod.